The first images that came to mind when I used to think of
Sci-Fi were those from Star Wars, Star Trek, Stargate SG1 and Battlestar
Gallactica. Until this class I always associated Sci-Fi with that type outer
space unrealism that characterizes the settings, plots, and conflicts of those
shows. However, “Liar,” “Frankenstein,” “The Algorithms for Love,” “Second
Variety,” Take Your Choice,” “Flowers of Algernon,” and “Burning Chrome”
changed my perspective. With that said, my former perspective certainly wasn’t
limited to the “Star Wars/Star Trek” notion, but it also wasn’t as expansive as
it is now. By “expansive” I mean the realism of the stories we’ve read so far.
For example, all of the stories we’ve read, except for one, (“Second Variety”)
didn’t contain any violent battles for survival like the shows and films of
above. On the contrary, they dealt with realistic emotional issues in realistic
sort of ways. In “Liar” readers are introduced to four primary characters, one
of them being a robot. The story focuses on the emotional/mental conflicts of
the three human characters. The robot, though important, is secondary to these
conflicts. Furthermore, the conflicts themselves are realistic in that they
involve love, jealousy, and fear.
“Frankenstein”
was probably the last story (of the ones we’ve read) that I would associate
with Sci-Fi. I think I would attribute this to the time period it was written
in. My thoughts, notions, and preconceptions of the 18th century are
anything but “scientific.” In other words, they are the complete opposite of
the preconceived notions of Sci-Fi I had before this class. However, I now see
“Frankenstein” as incredibly scientific for its time, so I guess I now see it
as a “Sci-Fi/Horror” genre, as opposed to just horror.
Good. I'm glad that, except for Gibson, it's working for you. There's a lot of interesting war/action SF out there for you. Maybe you'd be interested in "The Forever War," for example.
ReplyDeleteThere's a ton of interest in current SF to explore ways to get traditional literature to work together with video games. I think games like the Portal series really speak to this. I'm also really invested in Atlus' Persona/Catherine work, which seems to combine really cool experimental storytelling with your standard dungeon crawl model. Alternatively, there's really interesting stuff like the Dear Esther mod/game based on the Half-Life engine. Have you given some of these weirder narratives a try?
Note: your blog is currently set to Pacific time, and as a result all your posts are 3 hours off. Could you please change it to Eastern so you're clearly on time? Thanks.